Showing posts with label free games. Show all posts
Showing posts with label free games. Show all posts

Monday, October 8, 2018

Infinitroid - 64 Jam postmortem

It's been another 64x64 jam, and I made Infinitroid.  It's a mini-tribute to Metroid, made using a tool called Pico8.  Players can enter 1 of 32 possible codes, and a map gets generated to play through.  The game takes about 30 min to 45 on average to finish a run.  When you win, you get a "high score" screen showing your time and completion percentage, and the code so you can share it with others to see if they can beat your speedrun.

I'll spare the technical details and just drop the link here.  Go play it!  The game runs in browser, and is open sourced!  P8 file can be downloaded for free or pay what you want.

https://darkgriffin.itch.io/infinitroid

Cheap 1 hour promotional material.

Game in action gif to make it look awesome!


Tuesday, April 4, 2017

Drake is out!

Playable in web flash, and if you donate 5.00 or more you get downloads of both flash and windows executable form that you can keep forever and play offline.

https://darkgriffin.itch.io/drake


I really could use some help spreading this game around.  In order to be a success I need as many people as possible to see it, play it, and share it.  Your donations will go directly to me and supporting my game development in the future, I promise!

I also greatly need some feedback on the price.  This is my first game launch, and while I think the current donation download price is fair for the amount of content given, it may very well not be.  I'm operating in the dark and within the very narrow amount of games I have been able to afford myself on the lower end of the market.  While I would feel 5 is a fair price were I to buy the game for offline play, I don't know how others feel about that.

Anyway, enough about me!  Go play the game!  And please share the link with your friends!

Tuesday, July 12, 2016

Why Pokemon Go has my highest recommendations.

So...Pokemon Go.

Team Instinct here, for those players who might ask.

I could go on about the missing game mechanics like trading or battling other trainers directly.  I could write whole rambles about how this game is basically a fancy GPS with Geocache points on the map and a spreadsheet that currently only has the first gen pokemon critters.  Or how the ball throwing mechanic is basically a copy of those "put the paper in the trash can" apps combined with the catching luck of pokemon.

But over my first weekend playing it, I have realized that to boil Pokemon Go into such mechanics would be to completely discredit the real power of what Pokemon Go has done, seemingly overnight, nationwide.

This game, and it's positive effect on people as a whole, is simply put, amazing.

Last evening me and a couple siblings walked downtown.  It's got a lot of historical buildings, which become "loot" points in the game.  They refresh and players can also use items to make a beacon call that causes more pokemon to show up around that point.

The  main block downtown had players on nearly every street corner.  A few "hey you are on the other teams, we'll get you someday" rivalry comments was about as far as the supposed rival bashing went, despite a major take over of all the control points by a team during the evening.

Mostly people were passing on game tips and pointing out cool pokemon.  There were families there, kids and parents passing phones to play and take turns catching pokemon.  There were the 40-50 year olds, who grew up with Pokemon Yellow/Red/Blue back in their high school or grade school years.  There were teens, from the Black and White gen of games.  Fans of the anime, who've never played any of the video games.  And lots of players who didn't know what a Pokemon was till their friend roped them into this latest "free app for their phone".  Many were local, a few had driven to the block after discovering it through playing and meeting people there before.

Regardless of where they came from, the in game team color, genders, ages, race, or religions, everyone was polite and generally helpful to each other.  Everyone would look out for each other, keeping over eager players on the sidewalk or calling out when a rare pokemon showed up at a certain corner.  There was a spontaneous togetherness about the whole downtown, and even the random strangers walking by without the game were pleasantly surprised how polite and kind everyone was.

It was very wonderful to see everyone not only outside, but together, eager to greet new strangers, and just having a good time.  For the whole evening, and well into the night, everyone in the city finally had a common goal.

For once, we all put aside our differences and talked.  I had many conversations last night.  All started with "What team you on?" or "What pokemon are around here?" or "What's your strongest?".

But while they all started with the game, many drifted off elsewhere, such as the cool hidden historical monuments even locals had forgotten existed.  And a few touched on even harder subjects, like shootings, or race, or even a light conversation on religion.  No one was insulted or told their view was stupid.  We all had a glue, a common goal, a common thing that we could fall back onto if the conversations steered into strange or uncomfortable directions.  Everyone was here to have a good time playing Pokemon after all, first and foremost.

I, and probably the rest of the world, are still processing what has just happened overnight with the release of this game.  Suddenly everyone actually wants to go outside.  They want to see new places, to fully explore the parks and trails in their local area.  They are using maps and going to places they always drove by on the way to work, and taking the time to explore that area.  And in doing so, they find others, and connect with them.  Their first motivation may be just to catch that pokemon, but now that they are at that location, suddenly exploring the rest of the park doesn't feel so far away from home.  They end up stumbling on new hangouts they didn't know before, or meeting new people they never would have talked to otherwise.  Things outside the little game universe in their cell phone, that will last much longer then the little digital critters in their hand, and are just as precious.

People are outside, united with a common goal, and a little touch of friendly rivalry to keep each other motivated.  And the Pokemon game's brand and virtual world has reminded them all to value being civil, kind, and understanding of each other, while also giving them a common ice breaker subject to strike up conversations with.  One that doesn't involve a sensitive topic or a negative toned jab at anyone or anything.  Except maybe the virtual critters that have evaded their pokeballs.

I have no idea how this Pokemon Go thing will turn out in the future.  And I'm not saying it's all roses and sunshine.  There will always be those idiots who use it wrong or cause accidents because of the app.  And of course the entire USA's data plans have been slammed through the floor with it.

But I also see a lot of good coming from these little critters, and it reaches far more then the little phone screen.  People who normally would not talk to each other are instead sharing all the cool spots they've been to.  People are taking the whole family for an "evening walk", meeting other players and learning more about the neighbors around them, instead of sitting down to watch a movie or the news channels alone.

Best of all, the entire game is free to play, free to download, and doesn't suffer the geocache syndrome of having real life boxes that can be trolled by players/weather/nature/ect.  It's like Geocache 2.0, with so much more to it.

(Parents may want to take note of or disable the In App Purchases, the items sold can also be gotten/earned for free.  They are mostly boosting items that can be dropped rarely off collection points as well, and the currency can be earned by helping your team with control point battles.)

And so, I can only heartily recommend this game, to parents and kids alike.

Play responsibly, always be aware of your surroundings, and find some other family members to play with.  Enjoy your own pokemon adventures, and strive to catch em all, together, in the most world wide definition of the word.

Friday, April 29, 2016

Drake - A 64x64 jam entry

I recently made this little game called Drake, it's on my game page now under flash games.  Or you can just click here:

https://darkgriffin.itch.io/drake

It's a single level of what was meant to be 6 levels around that size, so it's not complete.  But it's fully playable and should entertain for a little while.

I'm now working on the rest of the levels.  Those will be coming in an update as well, but very slowly.

Mostly this post is about showing you Drake, and letting you all know I'm still working on stuff.
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Friday, April 1, 2016

Playhack winners announced! Robo Racer got Special Mention!

http://blog.playcanvas.com/playhack-with-playjam-winners/

My game #roboracer got a Special Mention, just below the contest winners!

No prize money for me, but it's really great to see it get recognized! "Good solid entry" is about the best praise I could have asked for from the judges. :)

A big accomplishment for me considering I had not touched Playcanvas engine till I started the contest, and am a single developer. :)

Go play all the entries, and enjoy! The blog has a link to a special "play games" page that has nothing but the contest entries. Some of them are really good, most are worth checking out. I won't link directly here, so you have to view the playcanvas article to find it.

Congrats to all who managed to make a game in time! It was a blast!

Friday, March 11, 2016

Robo Racer is out!

Yay!  Another Game Jam, another actual game release!

I've added it to the game page for the blog.  If you are super excited to play it, or super lazy, or can't find the page link cause it's glorious blue on blue at the top right of every single blog page, you can click below to get there.

http://gawaingames.blogspot.com/p/games-ive-made.html

I think I'll let the game speak for itself really.  It's been a blast making it, and my mind is still in a flurry of thoughts and design concepts, so anything I write about it won't make much sense for now.  Plus I've been promoting and repackaging the promotion material so much over the last 2 days, I don't really feel like spouting it all twice just for this blog post.

Not Robo Racer related news after the break.  If you are just here to check out my games, you can stop reading here. ;)


Tuesday, February 2, 2016

PlayCanvas Competition - I'm in!

One day late to post this, shame on me.

PLAYHACK with PlayJam competition link:

http://blog.playcanvas.com/playhack-with-playjam-starts-today/

So this is quite a distraction, and will delay Chapter 2 of Mothrina.  I had gone back and fourth yesterday about it, since I really want to get the more polished engine done.  But I think I'll try for it.

The publicity and practice will certainly help, and the pressure of the contest will help me to "break in" my new home's "office" space.  The prize would be nice but I think I need to be a bit realistic and say that with no mobile games under my belt yet, I doubt I can really pull off a winning entry.  Hey, I can dream. :p

Mothrina Chapter 2 is currently in a bit of a bog down while I try getting an editor built using Multimedia Fusion 2.5 and the Mothrina Engine v2 "talking" in the same file structures.  When I get that all working, I'll have a guide to setting it all up here on the blog.  I actually have a draft but it's not ready for publishing as I have since discovered several better ways of doing things along the way.

PlayCanvas in general seems like a pretty fun tool so far.  Not sure how it stacks up professionally, but I've been having fun building the basics of my contest game concept today.  Nothing ready for publishing just yet on my contest entry.  I intend to publish a Work In Progress on PlayCanvas as soon as I have something remotely playable.

Part of the contest is to keep a regular dev blog on PlayCanvas during the development of your game, so the actual game updates will be over there.  I don't want to keep up with cross posting here.  The dev blog will be open as soon as I publish a version of the game, so for now there is no link I can hand you.  But I will be sure to post the link to this blog once I've got that started.

Anyway, super excited to be attempting this and learning yet another toolkit.  I'm sure I'll have a much better idea how PlayCanvas all works after the contest deadline passes.

Wish me luck!  And if you are entering as well, I wish you the same! :D

Saturday, August 8, 2015

Mothrina Chapters: The Ruins of Death - IGDC Game Release!

Proudly Presenting: Mothrina Chapters: The Ruins of Death

There is a readme with an in-character letter to the character you will be playing, and some gameplay instructions, included in the download with the game.  Here is the link.  I hope you enjoy playing.

http://contest.gamedevfort.com/submission/384

What, you are still here?

If you could spread this link around and get more eyeballs looking at it, it would mean the world to me.  It's a free game after all.  Please share the contest link, as opposed to the download link.  I really need the potential votes.

If you have any feedback, storyline questions, or just want to yell at me because your party members are rolling terribly, I can be reached at:  darkgrif@gmail.com  I'd love to hear from you!

I am thinking strongly about expanding this engine in the future, and making a few more full length chapters.  If I do, the other chapters would be much longer, allow you to roll up characters and name them, and in general be much more feature rich.  I might do a "pay what you want" release, or I might sell each chapter as a lower cost full game.  Lots of ideas for the future, but nothing set in the cold Mothrina stone just yet.

Anyway, you should be playing the game instead of reading this.  Go play, and enjoy a small adventure in the land of Mothrina!

Monday, January 14, 2013

La-Mulana PC Remake - First Impressions

Not a review, more like a comment, but I felt it to be blog worthy.  Besides, I might never actually finish this game till a few months or years later given my current progress, so any review I do wouldn't do it justice.  So I'll ramble instead.

Bought La Mulana, the paid PC remake of the old freeware game.

Still got mixed feelings about it.  I don't regret buying it, nor the time spent playing it. Not in the slightest.  Up to 13 hours so far and have barely scratched the surface, revealing a much deeper game than I expected.  This game is rather long for a Metroid-like game, especially a platformer.

In fact, it's one of my new favorite platform/exploration games of all time.  Scratch that, one of my favorite games of all time, period.

But man, sometimes, I just want to throw something at the designer.

I constantly waver between throwing massive nostalgia tear soaked thank you notes for all the hard work this near perfect gem of a 2d platformer has taken to produce. Or the biggest, heaviest, most painful to die if hit by spike studded object I can find.

But I do want to throw a Something. Just not sure which yet.

Maybe a spike studded object covered with nostalgia tear soaked notes would send the message?

The new graphical overhaul in the PC remake of the game and the refined puzzle design makes it all the more sweeter to play, while the difficulty of the old freeware game has been kept intact despite having a Wii Ware release.  And the length, in a world of Metroid clones that last 8 to 10 hours, La Mulana's puzzles and just plain massive maze like map is very refreshing.  The content is also quite varied, no two puzzles are quite the same, and often they are unique riddles that need to be carefully thought about and then acted on in experimentation to solve.

This is a good game.  Of that there is no doubt.  

But it is certainly not for everyone.

Thursday, October 4, 2012

Why Bad Piggies is Good - Android Review

This game is from the makers of Angry Birds, but aside from starring the pigs from it the gameplay has very little to do with Angry Birds.  Which is a very good thing, because I for one didn't like Angry Birds much.

I love Bad Piggies though.  I just felt that should be stated, so if this review sounds one sided, that's probably why.  I'll try to keep it fair anyways.  In short summary though, I heartily recommend this game for just about everyone.  It's hard not to be entertained by the cartoon outcome of the game, and building the many contraptions, then seeing them in action brings about a simple joy that should not be missed.

Friday, April 6, 2012

Microsoft Flight - Free to Play Flight Sim, now on Steam

Microsoft Flight Simulator has become simply Microsoft Flight, and is now a Free to Play game. Missions, collectibles, and exp.  It sounds like Pilotwings(SNES) all over again.  Even more perplexing, it's still mostly a Single Player Game despite having gone Internet free to play.

They recently released a Steam version of the game, so now you can try it out through Steam instead of downloading off the official site.  Benefits of that are you can use Steam's downloading service to grab the game(which is usually faster then the normal download speed).

It's probably going to be a while before I can review it proper, it being so big and all.  So I thought I'd share the news with you all now, instead of waiting to publish a full review later.  Please note that this info is based on my research into the game, as I haven't fully played it myself enough to properly speak as a player.