Thursday, February 25, 2016

Robo Racer - My PlayCanvas Work in Progress Game

https://playcanvas.com/project/375628/overview/robo-racer

Wondering what I've been up to the last few weeks? Wonder no more! Go press play and try the last mostly stable build I pushed as I make them.

Or just use this below permalink to the game and skip all my efforts to keep a development blog on the project. The below link will open the latest "stable" build directly:

http://playcanv.as/p/XtUBSVpS

It's still very much a work in progress and has no help menu, so here are the controls: Arrow keys to steer, hold spacebar down to charge up a jump. On mobile: touch the sides to steer, and HOLD the middle of the screen to charge a jump. On both devices: press and hold both left and right at the same time to boost.

Feel free to follow my dev log on playcanvas and watch the game take shape. The playcanvas project is also set public (cause I'm broke and they charge for private projects), so you can poke around and learn from it as well. Though keep in mind anything you see in code is also from me learning and on a contest deadline, and thus may not be the "best" way to accomplish the task.

Enjoy!

Friday, February 5, 2016

My PlayCanvas Contest Project Link

Here is the url for the contest entry project I am working on for PlayHack:

https://playcanvas.com/project/375628/overview/robo-racer

That will land you on the project page, allowing you to play it, view it in the editor, and read all my exciting (or not) posts as I progress!

It's keeping me pretty busy, so I won't have much time to keep up with here during the contest.  So follow that URL above and keep checking it for updates as I get further.  And while you are there, browse around Play Canvas and watch some of the other devs too.

Tuesday, February 2, 2016

PlayCanvas Competition - I'm in!

One day late to post this, shame on me.

PLAYHACK with PlayJam competition link:

http://blog.playcanvas.com/playhack-with-playjam-starts-today/

So this is quite a distraction, and will delay Chapter 2 of Mothrina.  I had gone back and fourth yesterday about it, since I really want to get the more polished engine done.  But I think I'll try for it.

The publicity and practice will certainly help, and the pressure of the contest will help me to "break in" my new home's "office" space.  The prize would be nice but I think I need to be a bit realistic and say that with no mobile games under my belt yet, I doubt I can really pull off a winning entry.  Hey, I can dream. :p

Mothrina Chapter 2 is currently in a bit of a bog down while I try getting an editor built using Multimedia Fusion 2.5 and the Mothrina Engine v2 "talking" in the same file structures.  When I get that all working, I'll have a guide to setting it all up here on the blog.  I actually have a draft but it's not ready for publishing as I have since discovered several better ways of doing things along the way.

PlayCanvas in general seems like a pretty fun tool so far.  Not sure how it stacks up professionally, but I've been having fun building the basics of my contest game concept today.  Nothing ready for publishing just yet on my contest entry.  I intend to publish a Work In Progress on PlayCanvas as soon as I have something remotely playable.

Part of the contest is to keep a regular dev blog on PlayCanvas during the development of your game, so the actual game updates will be over there.  I don't want to keep up with cross posting here.  The dev blog will be open as soon as I publish a version of the game, so for now there is no link I can hand you.  But I will be sure to post the link to this blog once I've got that started.

Anyway, super excited to be attempting this and learning yet another toolkit.  I'm sure I'll have a much better idea how PlayCanvas all works after the contest deadline passes.

Wish me luck!  And if you are entering as well, I wish you the same! :D