Wondering what I've been up to the last few weeks? Wonder no more! Go press play and try the last mostly stable build I pushed as I make them.
Or just use this below permalink to the game and skip all my efforts to keep a development blog on the project. The below link will open the latest "stable" build directly:
It's still very much a work in progress and has no help menu, so here are the controls: Arrow keys to steer, hold spacebar down to charge up a jump. On mobile: touch the sides to steer, and HOLD the middle of the screen to charge a jump. On both devices: press and hold both left and right at the same time to boost.
Feel free to follow my dev log on playcanvas and watch the game take shape. The playcanvas project is also set public (cause I'm broke and they charge for private projects), so you can poke around and learn from it as well. Though keep in mind anything you see in code is also from me learning and on a contest deadline, and thus may not be the "best" way to accomplish the task.