Sunday, October 28, 2012

Gmod 13: how to fix broken model addons

Gmod 13 is no longer in beta. It's slick...has workshop support at the click of a button, and lots of shiny cool stuff. Updates are fun! However...

Of course, EVERYTHING OLD BROKE.

After some research and much stalking on the FP forums(which I will not link due to some of the content of that site being...well, let's just say not so good for most eyes.), I've found a few fixes so far that let one salvage stuff made for 10.

In order to help people not have to do so much digging and questioning, I'm listing the major thing here that let most of my stuff work again.
 
NOTE: This is going to take a bit of work with files on your end. If you are not comfortable with mucking about in files, it's probably best that you stick with what others are converting on the steam workshop and just put up with the fact all your old NPCs, models, and props don't exist.

Friday, October 12, 2012

No title, oh no.

Modeling...UV mapping...modeling some more.  That's pretty much my work day for today.  UV mapping is a chore.

Thankfully not everything in the game actually needs one.  Thank you Unity for supporting material settings.

In other news...Good old Games is having a weekend sale on various Ubisoft things.  One of these things happens to be Might and Magic 1 to 6, M&M 7, and M&M 8.  I now own all of them.  My party member dungeon crawling turn based combat itch should be satisfied for quite a while now.

Other things of note on sale: Hero's of Might and Magic 2 and 3, Beyond Good and Evil (No DRM version, YAY!), Prince of Persia Sands of Time Trilogy, and Assassin's Creed.  All fantastic games at this price if you enjoy their gameplay styles.  (I already own all of them on disk or various consoles though, but that shouldn't stop you from checking them out if you've never played them.)

Here's the website for lazy people(seriously, it's three letters long):

www.gog.com


I probably should have written something more useful here instead, but I've had a long day and don't feel up to a review right now.  So just go check out the sale instead.

Thursday, October 4, 2012

Why Bad Piggies is Good - Android Review

This game is from the makers of Angry Birds, but aside from starring the pigs from it the gameplay has very little to do with Angry Birds.  Which is a very good thing, because I for one didn't like Angry Birds much.

I love Bad Piggies though.  I just felt that should be stated, so if this review sounds one sided, that's probably why.  I'll try to keep it fair anyways.  In short summary though, I heartily recommend this game for just about everyone.  It's hard not to be entertained by the cartoon outcome of the game, and building the many contraptions, then seeing them in action brings about a simple joy that should not be missed.

Monday, October 1, 2012

Game Project Progress


Finished sorting out all the current project modeling work and files into a modeling to do list and a modeling done list.

Next up, actually starting to add new content to the to-do list.  The result should be a massive, but highly useful page of all models, their current status(modeled, textured, rigged, animated), and a second list with all the complete ones.

All on a wiki page with html tables.  Who knew that html web design I studied back in my highschool years would end up being used to organize collaborative modeling on a video game?  I sure didn't see this one coming.