Friday, June 24, 2011

Balloons

Spent the last few weeks making balloons, and floating them all into the sky.  The balloons are free, but the time spent writing them took a lot out of me.

They all contained a bit of personal writing, each directed at the intended reciever, each with some explanation why I would be one of the best choices for their particular Hot Air Balloon Crew.  Each was carefully written, edited, and rewritten again.  Though some Hot Air Balloon Crew positions are very similar, so I may have recycled some of my writings.

Yet I still had to take the time to fill the balloons and launch them into the right breeze.  The Air Tubes are a bit of a mess since they haven't standardized it, so it takes even more time investment to figure out how to send the message to each Hot Air Balloon Crew.

I've released them all into the world, hoping someone would read them and consider me for their own Hot Air Balloon Crew.

The thing with balloon messages is, the balloon only flies to the sender.  There's no way for the reciever to reply unless they take their own time to make a balloon themselves.  And these Hot Air Balloon Crews, they get a lot of balloons.  They get so many, it's impossible to reply to anyone except the one person they selected for their Hot Air Balloon Crew.

I've sent so many, I've now run out of Hot Air Balloon Crews to send messages to.  And, like most people applying for Hot Air Balloon Crews, I've heard nothing back.

But that's ok.  Because once those crews take flight, the next fleet of Hot Air Balloon Crews will start building their own landing platforms and forming new crews.  They'll need someone to send balloons so they can look through them all and decide who is making it on board the next flight.

So for now, I watch.  I wait.  And when the new crews show up, I start sending my balloon messages again. 

Because that's another thing about balloon messages.  If I don't ever send one, I'll never know where, to who, or when it might land.  And somewhere out there, someone on a Hot Air Balloon Crew just might finally take the time to write me back.

4 comments:

  1. I liked the way that was written.

    You might have a talent for symbolic story writing, you know?

    ReplyDelete
  2. "You might have a talent for symbolic story writing, you know?"

    Tis how I see the world.

    I have this thing with balloons...I hate them in Real Life because they scared the crap out of me as a child(it doesn't help some of my "friends" were jerks back then).

    But I've always found them facinating as well, and they, or other helium powered flying devices, show up a lot in the worlds, drawings, and games I make. Not sure why yet. Maybe there is some deep secret world locked inside me where balloons hold the ultimate power and travel between dimensions. I just don't know yet.

    I do have a hobby of writing in general. The problem is that most of my story writing turns into a game story outline and then becomes a game project that takes forever to make. Such is the life of a creative storyteller/world designer I guess.

    I do apparently make a good game master for RPs because of the ability to write interactive storylines, and dynamically change them on the fly.

    A big part of the reason I'm designing games is because it's a good outlet for my interactive story telling. One that lets lots of people "read"(play) them, while letting me have free reign over what is actually told.

    And yes, I'm a big fan of symbolizm. Not so much in a cult or company logo sense, but in the way emotions, facts, and ideas can be represented by objects, and those objects actions. I love how things can be captured and expressed visually without a single word being shown or spoken, just by using the right objects.

    Eh, this comment is longer then the blog post itself. Oh well, whatcha gonna do about that.

    ReplyDelete
  3. "Eh, this comment is longer then the blog post itself. Oh well, whatcha gonna do about that."

    Be thoroughly amused by that. :D

    But yeah. You should write more and stop turning them all into game projects. Or stop writing and finish more game projects (but I'd hate to squash the creative spirit)

    ReplyDelete
  4. "But yeah. You should write more and stop turning them all into game projects. Or stop writing and finish more game projects (but I'd hate to squash the creative spirit)"

    Game projects, at least level and element design wise, are creative for me too (unless they turn into buggy hell central). They just take much longer to make then story writing. So no worries about losing the creative spirit in either medium. :)

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