Not much of an update this time.
Basically just wanted to say I've got a page on this blog now where I will be listing games I finished and released. For those new to the blog, I don't think I've actually linked to Smiley Gems, my first released flash game. So go check it out.
As for game design, little to report. A lot has been done, but nothing publically shareable yet.
One major breakthrough is that I worked out some unity code to move a player relative to the direction the camera is facing, without moving them on anything but the XZ plane. In non-technical terms, this means the player can control themselves like in Zelda 64 or other 3d platformers, where the controls change based on where the camera is looking. The math to do this sort of split my head open, but it's working.
And in the world of other games, I'm still a hopeless Minecraft addict. On our local lan server, I've built an entire, independant, enemy immune fort complete with renewable wood, infinite water spring, animal spawning areas, wheat, sugarcane, storage for literally everything in the game, and cactus. All built over the last few weekends, starting with the outer wall. Now I've got a donation box set up for a potential roller coaster. I think it's safe to say I'm terribly addicted.
At least I don't play it when I'm supposed to be getting work done. Not yet anyway.